
Arthur Miller
GoonFleet GoonSwarm
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Posted - 2008.03.11 13:17:00 -
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Originally by: Jade Constantine There is a lot of good stuff in those opening posts. And I donÆt just mean on the level of the ôGoonswarm is failing go Bob!ö (dramabomb) variety. Its actually a very insightful and honest post about some significant issues with the alliance warfare game that everyone is eventually going to have to grapple with (if you ever one day might find yourselves attacking a sitting territorial power or defending against such).
The reality is that POS warfare in 0.0 is not a game, it IS a job. It is very very hard and extremely time-consuming and definitely exactly the same kind of timesink and raw-energy grind that eve once upon a time the game resolutely rejected in favour of offline training and advanced economic options for budding entrepreneurs.
These days its not about spaceships and larking about and shooting beams of light at each other and laughing about the results, itÆs about co-opting many people into gangs at strange periods of the night and shooting inanimate objects while hauling the parts for other inanimate objects into place to hopefully replace those you are painfully removing at the cost to your own sanity. ItÆs some kind of dreadful ôproject-crunch cubicle-jockey non-paid overtime work or everyone is getting firedö endeavour that probably ranks up there with a trip to a competent dominatrix on the ambiguous pain/pleasure scale of our postmodern times.
But letÆs be clear about this. Now that Goonswarm have discovered for themselves that the high end of territorial warfare doesnÆt work (or doesnÆt work for them) or perhaps ôdoesnÆt workö without huge amounts of commitment and isk and organisation and sacrifice and everything else. Lets understand that this problem scales down across every kind of 0.0 territorial dispute possible in the current state of eve ... any old alliance can put up pos, claim sovereignty 3 by default, arrange jump bridges, defend its jammers with capitals while the enemy is forced to shoot a thing with millions of hit points under withering deathstar POS fire only to see a replacement going up at another POS 30mins after the first one drops. Its just Eve at the moment. Its how it works. And if 5000 goons are finding this hard/impossible going imagine how daunting and hopeless this task looks to any smaller alliance facing exactly the same situation at Cyno Jammer POSÆs across the face of Eve. Reality is that Cyno-jammers and POS mechanics are terrible û stepping aside from all partisan sympathies at the moment (of course I want the Goons to lose, I want Bob to win, I want the coalition to fold and destroy itself) but I canÆt in any sort of conscience say other than that CCP need to revisit territorial warfare with dispatch and rebalance matters in favour of attackers and remove change some of the more abusive abilities of defending equipment before they do leech all the will to fight from anyone thinking to make an offensive in 0.0 at all.
I respect what BoB have done in surviving this coalition offensive, everyone knows how ludicrously outnumbered, ridiculously outgunned, how frankly immense were the odds brought against them and pretty much nobody expected them to survive let alone prosper in this environment and it is a huge accomplishment û they are committed, talented and immensely professional players who love this game, but possibly the greatest thing they have achieved in the history of Eve is comprehensively demonstrating to the developers one and for all that the alliance warfare model in 0.0 based on sovereignty and defence bonuses from unmanned structure deployment is ultimately broken and ônot fun.ö
tl;dr |